left corner left corner
    China Daily Website

    Questions of relevance greet generation of consoles

    Updated: 2013-09-22 07:55
    By Stephen Totilo ( The New York Times)

    Questions of relevance greet generation of consoles

    REDMOND, Washington - In November, Microsoft will release its Xbox One and Sony its PlayStation 4 in the United States and Europe. They will join Nintendo's Wii U, out since last November, as the latest in a generational line of game consoles to arrive in the past quarter-century. To dedicated gamers, each generation is as relevant and real a part of the calendar as an Olympiad or a presidential election cycle.

    But the previous generation has stretched on longer than those before it. Serious people discuss whether these new consoles, facing competition from cellphones and tablets, might be endangered. Untethered from a television, mobile devices - which draw hundreds of millions of people to distraction with Angry Birds, Clash of Clans and Temple Run - make gaming more convenient. The home console's appeal is dependent on the notion that gaming on a television still matters.

    The industry is at the start of its eighth console generation. Generations typically last a half-decade and are preceded by the promise that the new, ever more powerful devices will improve the world's youngest major creative medium, make their manufacturers a lot of money and in some way reconfigure living rooms across the world.

    The point of an Xbox is to "bring the things you love to life,"said Don Mattrick, Microsoft's chief of interactive entertainment. "You love entertainment. You love TV. You love games. This is going to be the premium experience for enjoying those things."

    Mr. Mattrick's challenge, like that of his counterparts at Sony and Nintendo, is to convince people that the game console and its ubiquitous controllers aren't going the way of the landline telephone or, in a threat that hits closer to home, the arcade machine. Just a few decades ago the home console was an upstart. By the late 1990s it was unseating arcade machines, gobbling the public's attention the way Pac-Man used to gobble all those dots (and coins). Consoles like the Nintendo 64 and the Sony PlayStation brought the graphics and sounds of arcade-caliber gaming home and improved on them by offering richer, deeper worlds to play in.

    The outgoing console generation started in 2005 with Microsoft's Xbox 360. Sony's PlayStation 3 followed a year later, as did Nintendo's Wii, with a motion-sensitive controller that turned it into a cultural phenomenon. In an age when iPhones are displaced every year, 2005-era console technology is nearly Paleolithic. It's a testament to the ability of programmers to squeeze performance out of established hardware.

    Proponents of consoles argue that most mobile games, while increasing in appeal, lack key qualities of console gaming. "They're very bite-sized, very light on the story, very light on the emotions and the different things that a proper sit-down-on-your-couch-with-a-50-inch-screen-and-surround-sound experience can provide,"said Scott Rohde of Sony.

    Microsoft's vision for the Xbox One extends beyond gaming. It is designed to switch from playing games to showing cable television with a snap of the fingers. Older consoles simply played games, but newer ones are designed to play television shows and movies.

    That shift in focus has been gradual but definite at Microsoft, which added one of its most popular features to the Xbox 360, the ability to stream movies through Netflix, in 2008.

    Mr. Mattrick also announced a deal with the National Football League that would empower the Xbox One to display an interactive fantasy league application on the right side of a TV while the left side displayed a live football game.

    Mr. Rohde and Mr. Mattrick both suggest that better technology enables greater aesthetic achievement in their medium.

    Mr. Rohde cited the PlayStation 3's forthcoming The Last of Us, a graphically complex survival adventure set in a nearly photorealistic ruined United States, as an example that requires a powerful console.

    Mr. Rohde also pointed to economics, saying that the low prices of many mobile games (around $1) restrict development budgets to a fraction of those for lavish $60 console games.

    The PlayStation 4 and the Xbox One will probably be up against new devices from Apple and other mobile competitors. Games are likely to be popular on all of those machines.

    "What's so exciting about this particular time in the history of gaming is that it's more wild than it's ever been,"Mr. Rohde said. "No one on the planet knows quite where it's going to go."

    The New York Times

     
    8.03K
     
    天堂网在线最新版www中文网| 精品久久无码中文字幕| 精品无码人妻夜人多侵犯18| 中文国产成人精品久久不卡| 国产成A人亚洲精V品无码性色| 一本精品中文字幕在线| 亚洲高清无码综合性爱视频| 无码午夜成人1000部免费视频| 最近最新中文字幕| 亚洲精品无码鲁网中文电影| 国产精品无码国模私拍视频| 亚洲成AV人片天堂网无码| 色婷婷久久综合中文久久一本| 中文日韩亚洲欧美字幕| 精品无码国产自产拍在线观看蜜 | 国产产无码乱码精品久久鸭| 一本一道AV无码中文字幕| 国产亚洲美日韩AV中文字幕无码成人| 亚洲熟妇无码八V在线播放| 国产成A人亚洲精V品无码性色| 少妇无码AV无码专区线| 亚洲av无码专区在线播放 | 亚洲av无码av制服另类专区| 国产AV无码专区亚洲AWWW| 最近最新中文字幕完整版| 亚欧成人中文字幕一区| 国产区精品一区二区不卡中文| 天堂√中文最新版在线| 中文字幕精品无码一区二区| 无码人妻一区二区三区在线水卜樱 | 亚洲中久无码永久在线观看同| 亚洲成A人片在线观看中文| 精品久久久久久久久中文字幕| 亚洲精品无码鲁网中文电影 | 亚洲欧美日韩一区高清中文字幕| 久久精品中文字幕一区| 亚洲AV无码专区在线播放中文| 天堂网在线最新版www中文网| 亚洲欧美日韩在线不卡中文| 无码福利一区二区三区| 午夜不卡无码中文字幕影院|