Home>News Center>Life
             
     

    Virtual game, a double-edged sword
    (Xinhua)
    Updated: 2005-06-22 16:03

    It seems that Qiu Chengwei becamea global name overnight as the world's three major news agencies carried a brief story disseminated by China's state media about his reprieved life sentence in early June.

    The 41-year-old online gamer from Shanghai stabbed a rival named Zhu Caoyuan to death in October 2004 after he was told Zhu sold his cyber-sword.

    The virtual sabre, used in a popular online game, was jointly won by Qiu and his friend last February and was lent by Qiu to Zhu, who sold it for around 7,200 yuan (870 US dollars). The suspension of the death sentence was because shortly after Qiu killed Zhu, did he surrender to the police.

    Prior to his perpetration with a real knife, Qiu went to the local police to report a "theft" on his virtual weapon and was told it was not real property protected by law.

    Why did the Qiu case arouse so much interest from outside China?Apparently, it was a simple murder, however, it has shed light on the development of online games in the nation, absence of laws pertaining to cyber space and on mindset changes in the Chinese society behind the virtual world.

    Back in 1994, the Internet entered China and over the past 11 years, China registered a netizen population of 94 million, according to China National Internet Information Center. The figure will reach 100 million at the end of this year, the Center forecast. They exchanged views in cyber space on almost everything,from China's disappointing football matches to comments and suggestions on government work.

    Of course, the worldwide web also provides access to virtual entertainment for 26.33 million online game players. The players, quite a few of them teenagers, acquire a great deal of information, explore their intelligence and improve their responsiveness through the game playing, but at the same time, opt for turning more unsociable, irritable and provocable.

    China, tending to become the largest market for online games, is ready to chalk up 3.5 billion yuan (421.7 million US dollars) in sales income for the sector this year, up from the 2.47 billionyuan (297.6 million US dollars) last year. The forecast was made by the 2004 Annual Report on China's Online Game Industry that wasreleased in January this year at the First Annual Meeting for the sector held in Guangzhou, capital city of south China's Guangdong Province.

    The report said last year in China online games contributed 15.07 billion yuan (1.8 billion US dollars) to the telecommunicationssector, 6.37 billion yuan (767.5 million US dollars) to the information technology (IT) sector, 3.58 billion yuan (431.3 million US dollars) to the media and traditional publication sector.

    The robust online game sector expects to garner 10.96 billion yuan (1.3 billion US dollars) in sales income in 2009, with an average annual growth rate of 34.7 percent, the report predicted.

    Nonetheless, the sector is laden with requirement of further localization and lack of domestic talents in game design and programming and marketing as well as with a string of social problems.

    In past three to four years, the most eye-catching problems included suicide attempts of teenagers stemming from game addiction, juvenile delinquency and lawsuits related to virtual properties.

    At the end of last year, a net-addicted pupil in Nanchang, eastChina's Jiangxi Province, jumped from the 24th floor of an apartment building. Prior to this, a sudden death of another pupilin the provincial capital was reported after he kept playing online games round-the-clock in April 2002.

    Chen Yijun, a procurator at Hongkou District of Shanghai, saidonline games have also triggered juvenile delinquency. Some children steal and rob to get enough money for playing the games, and some others injured and even murdered their peers just to scramble for virtual weapons and equipment, Chen added. Quite a few Chinese parents have rebuked cyber games as "e-heroin".

    Xu Jian, a law-school professor and a senior official with China Research Institute of Juvenile Delinquency, said "Internet has become an important part of modern society and serves as a good instrument. It is imperative to standardize the web-related business, including online game, rather than banning it."

    Actually, China has promulgated rules to prevent Internet cafesto accommodate minors. Early last year, an overhaul of Internet cafes was carried out nationwide. And a special campaign was launched last June to crack down upon Internet porn, and more than1,800 porny wetsites have since been closed consequently.

    Given the ongoing social transformation in China, more and moreChinese have chosen to give vent to their dissatisfaction against work or human relationship in cyber space. The above mentioned Qiu Chengwei was an extreme example.

    According to Zhu He who defended Qiu, the jobless, middle-aged online gamer used to live alone, with no parents, wife or child, and had little contact with his relatives. "He had few channels tolet go his sense of loss in the real world and turned to the virtual world for a sort of psychological comfort," analyzed Wen Jun, head of the Social Survey Center under the Shanghai-based East China Normal University. Wen considered Qiu incapable of contacting other people properly.

    Yuan Lihua, a 37-year-old company official in Shanghai, was another common example of online game addicts. In his office, he was a good colleague with a sense of responsibility, wearing a cordial, "professional" smile and being good at making concessions.

    But in the virtual world of his favorite online game, he is a manslayer and conqueror, which pleases him very much. "When I failto get along with my job, I'm extremely eager to play games," Yuansaid.

    Some psychologists argued usually, a gamer plays a role in the virtual world when enjoying online games, which reflects his/her instinct to attack and devastate in subconsciousness. In the virtual world, the gamer will not be confined by moral principles in the real world.

    Ye Wei, an experienced online game designer, said that an online game is often a part of the designer's personal understanding of the real world, and his/her value is subject to no restriction in the virtual world.

    Another problem behind online games is the absence of related law in China.

    Lawsuits on virtual properties have been discussed for quite a long time in the nation's legal circle.

    Zhao Xueming with the Bangxinyang Law Firm in Shanghai said most of legal experts in China consider virtual "weapon and equipment" a kind of properties.

    In December 2003, the Chinese mainland's first virtual-property-related case was judged in Chaoyang District of Beijing. The court recognized the plaintiff's virtual equipment as a sort of intangible property and demanded the defendant to return the "equipment" to him and pay him 1,560 yuan (188 US dollars) in compensation.



    Demi Moore: conquer aging with baby
    Lin Chih-ling injured in horse fall
    Jolie adopts Ethiopian AIDS orphan
      Today's Top News     Top Life News
     

    Taiwan's KMT Party to elect new leader Saturday

     

       
     

    'No trouble brewing,' beer industry insists

     

       
     

    Critics see security threat in Unocal bid

     

       
     

    DPRK: Nuke-free peninsula our goal

     

       
     

    Workplace death toll set to soar in China

     

       
     

    No foreign controlling stakes in steel firms

     

       
      A novel without a word telling a love story?
       
      108 Chinese grassroots women in race for Nobel
       
      Mainland celebrities' ID card photos exposed online
       
      An honesty crisis has hit Chinese fledglings
       
      Distorted textbooks applied to Japanese students
       
      Granny grows tired of prostitution at age 63
       
     
      Go to Another Section  
     
     
      Story Tools  
       
      Related Stories  
       
    China online game clean-up to run
       
    New rules set for online game content
       
    Gamer slays rival after online dispute
       
    Teenage Internet addict commits suicide
       
    China bans online game Football Manager 2005
       
    China needs 600,000 online gaming technicians
       
    Shanda, Kongzhong revenue growth soars
      Feature  
      1/3 Chinese youth condone premarital sex  
    Advertisement
             
    最新中文字幕在线| 四虎成人精品国产永久免费无码| 亚洲精品国产日韩无码AV永久免费网| 日韩精品无码一区二区视频| 久久中文字幕精品| 69天堂人成无码麻豆免费视频| 波多野结衣AV无码久久一区| 欧美日韩中文在线视免费观看| 国产在线拍偷自揄拍无码| 伊人久久精品无码av一区| 中文字幕在线最新在线不卡| 亚洲AV中文无码乱人伦在线视色| 无码国产午夜福利片在线观看| 熟妇人妻中文av无码| 狠狠精品干练久久久无码中文字幕 | 欧美日韩中文字幕在线观看| 亚洲无码高清在线观看| 成在人线AV无码免观看麻豆| 无码AV中文字幕久久专区| 久久精品aⅴ无码中文字字幕不卡| 婷婷综合久久中文字幕| 无码中文av有码中文a| 中文字幕在线观看亚洲视频| 亚洲äv永久无码精品天堂久久 | 欧美日韩中文在线| 中文字幕日韩欧美一区二区三区 | 在线综合亚洲中文精品| 亚洲人成无码网WWW| 无码人妻一区二区三区在线水卜樱| 日韩人妻精品无码一区二区三区 | 无码国产福利av私拍| 亚洲熟妇无码AV在线播放| 狠狠精品久久久无码中文字幕| 久久精品中文字幕一区| 日本中文字幕在线电影| 亚洲乱码中文字幕手机在线| 制服丝袜日韩中文字幕在线| 最好看的最新高清中文视频| 红桃AV一区二区三区在线无码AV| 一本加勒比HEZYO无码人妻| 亚洲av无码国产精品夜色午夜|