久久久无码人妻精品无码_6080YYY午夜理论片中无码_性无码专区_无码人妻品一区二区三区精99

US EUROPE AFRICA ASIA 中文
China / China

Hong Kong plans rise of the virtual athletes

By Shadow Li (China Daily) Updated: 2017-07-20 07:10

Fans cram into stadiums while millions of ardent viewers plug into the internet to cheer on avatars of geeky young stars battling it out on the screen, as Shadow Li reports from Hong Kong.

Around 20,000 seats in the Staples Center in downtown Los Angeles are taking a pounding from crazy fans. Four huge screens are erected on the stage like a crystal cube with one of the world's highest-paid DJs in the center. The screens light up with animated unearthly creatures and the crowd goes wild.

The stadium, home to two famous National Basketball Association teams, the Los Angeles Lakers and the Los Angeles Clippers, has been taken over by another competitive activity that inspires fanatical devotion - electronic sports, or to use its trendy moniker, e-sports.

Hong Kong plans rise of the virtual athletes

World-class players of League of Legends, one of the world's most popular and top-grossing online battle video games, have captured the hearts of 43 million unique viewers, with a peak concurrent viewership of 14.7 million worldwide in the final of the 2016 LOL World Championship on Oct 29.

Two teams from South Korea, with members age about 20, fought for the world championship via their avatars. They didn't even have to try that hard to impress their die-hard fans; no fancy moves, at least in the real world. Standing with slightly stooped postures, the teenagers fueled the global adulation simply by flashing geeky smiles and offering slightly awkward waves to the audience.

E-sports "athletes" are the poster boys for the sector's sudden rise. What was a solitary activity in the dark corners of internet cafes and viewed suspiciously by some as an indulgence to keep an eye on, has blossomed into a sophisticated, multiplayer open sport that has the potential to suck in the entire post-1980s internet generation.

Hong Kong has been relatively slow in catching up, despite e-sports' burgeoning popularity in the Chinese mainland and South Korea, the world's leaders in the field.

It was not until February that the city's Financial Secretary Paul Chan Mo-po used the term "e-sports" in official documents for the first time, recognizing it as "a form of international sports competition" with "economic development potential". The government tasked Cyberport, a "creative digital community" owned by Hong Kong Cyberport Management Co, with exploring the promotion of e-sports in Hong Kong.

Confronted with the huge market potential, Man Kin-fung, CEO of Global E-sports, a local e-sports company that owns PandaCute, the city's first female e-sports team, decided to take a headlong dive into the burgeoning industry.

According to Man, the rapid growth of e-sports reminds him of the time Facebook first emerged. Man acquired a South Korean live-broadcasting platform, and through that acquisition, he became acquainted with a teenage girl nicknamed "Deer", who brought him into the e-sports world. Deer, a League of Legends enthusiast, wanted to build a five-member female team to play in a match hosted by a local internet cafe. Man became the catalyst for Deer to realize her dream, helping her team to win its first local title.

The five teenage girls quickly got used to the life of professional e-sports athletes. All too aware of Hong Kong's strained land supply and high rents, PandaCute's members approach their new roles as full-time jobs.

Although dedicated, their routine is mild compared with some places where e-sports teams are sent to boot camps to train, live in dormitories and remain isolated from the world before they make their debuts - just like budding pop stars.

The girls go to their office at about 10 am. They play e-sports on their own in the morning and then begin group training in the afternoon, including a team battle. Following this, they will review their battle strategies and failures. They usually call it a day at around 6 pm - sometimes 8 pm if they get carried away.

"I want to build a healthy image of e-sports players to combat the traditional misunderstanding of staying up all night playing video games immoderately," Man said.

Talking about e-sports obviously excites the 30-something "big kid", whose eyes sparkled as he spoke about the success of e-sports and future prospects.

A common notion is that e-sports players' professional lives are short, with reflexes said to be dulled by the time they reach age 25. But Man noted there are prospects for players who retire. The e-sports sector has spawned a bonanza, leading to a fully fledged industry chain to support related roles.

"They could be trainers, anchors hosting online live broadcasts and explaining games, game consultants, managers of e-sports teams, and so on," he said, though he added that just as in physical sports, athletes are not guaranteed a bright future after retirement.

The tech-based nature of e-sports also promises continuing growth, and unlike traditional sports it can reach remote regions and involve an ever-growing number of people.

"I foresee that in the near future, people will watch the League of Legends world tournament with virtual reality glasses and a 4-D experience," Man said.

He conceded that e-sports have not fully taken shape in Hong Kong because the ecosystem is incomplete, despite the high-speed development globally.

E-sports have made a name worldwide. In 2003, China listed e-sports as an official sport. Since then, the sector has taken off, with a market value of 40 billion yuan ($6 billion) last year. Viewership of matches in China has grown to 170 million, accounting for more than 50 percent of e-sports viewers worldwide. In April, the Olympic Council of Asia announced that e-sports will be an official medal sport at the 2022 Asian Games in Hangzhou, Zhejiang province, after being added as a demonstration sport at the 2018 Games.

The world has been wowed by the rapid development. According to Newzoo, an e-sports researcher and consultancy, by the end of the year nearly 190 million people will be employed in jobs related to e-sports.

Global profits from the sector should surpass $1 billion in 2019 - more than double the figure in 2015.

Key juncture

With optimism spurred by the Hong Kong government's unprecedented move to list e-sports in official documents, Man suggested the authorities should make an even bolder move and set up qualification courses and scholarships for young aspirants seeking to train in South Korea and the Chinese mainland.

"The coming three years will mark a key juncture for Hong Kong to translate e-sports into a solid, profit-making, fully fledged industry," he said.

That isn't an optimistic or exaggerated view. On Nov 4, the National Stadium in Beijing, aka the Bird's Nest, will host the 2017 League of Legends World Championship, the game's seventh tournament. Playoff games will be held separately in Wuhan, Hubei province, Shanghai and Guangzhou, Guangdong province, from September.

The geographical proximity will almost certainly guarantee a flood of media coverage from across the border.

Hong Kong has picked up the signal, but it lacks a developed platform to nurture the city's game lovers, who are itching to have a go as professional players.

The city doesn't have its own professional matches to provide constant battle experience for local players, which is why its top player, Kurtis Lau Wai-kin, better known as Toyz - his game name - joined the Taipei Assassins e-sports team.

In October 2012, he was the first Hong Kong player to win the League of Legends world title as his team raked in $1 million in prize money after a battle with a South Korean team in Los Angeles.

That victory inspired Ryan Chow, formerly the best amateur player in Asia, to spend HK$2 million ($256,000) of his own money to start an e-sports company Cyber Games Arena with two partners to provide a platform for local players and even players overseas.

Long before e-sports was recognized as a sport, there was an earlier incarnation in Hong Kong. That was in the early 2000s, when internet cafes popped up across areas such as Causeway Bay, according to Chow, who is also president of the E-sports Association of Hong Kong. According to the government, the number of internet cafes has fallen by about 33 percent from more than 300 in 2002 to just 100 in 2014. At age 13, when they were in Form 1, Chow and his gaming friends were frequent visitors of internet cafes, despite the charge of HK$50 an hour.

Although they won an amateur Asian tournament when they were in Form 3, they had no way of progressing and had to shelve their dreams. But the love of gaming never went away, so the trio decided to establish Cyber Games Arena in 2013.

In a groundbreaking move, the company forged ahead with Hong Kong's first E-sports Festival in 2015 by partnering with the Hong Kong Computer and Communications Festival, a pilgrimage event for geeks and tech enthusiasts. A HK$100,000 prize pool was offered for onsite e-sports matches.

The second E-sports Festival in August last year, which was heavily sponsored by tech companies, attracted at least 80,000 visitors during the four-day computer fair, creating a much-needed ripple of excitement for the already lackluster tech fair.

Cyber Games Arena had to start from scratch - finding sponsors, suitable kits for live-broadcasting and venues, among other things.

E-sports is picking up in Hong Kong, but the pace is still not comparable with that of other Asia-Pacific regions, which represent 47 percent of the $99.6 billion global games market, as revealed in the Newzoo report.

More sizable investments are expected in the mainland, with Tencent, the leading player in the gaming industry, building a gaming complex with a gaming university, a cultural and creative park, an animation park and a creative neighborhood in Wuhan.

Still, Hong Kong has the potential to make e-sports work, thanks to the city's easy visa application procedures, internet speed, linguistic advantages, resources and experience in hosting international events.

Cultivate talents

Chow proposed that Hong Kong should host international e-sports games and the city should improve its efforts to cultivate e-sports talents by changing the social atmosphere to make gaming more acceptable to the general public, especially parents.

Next month, the city will host the Esports and Music Festival Hong Kong at the Hong Kong Coliseum in Hung Hom, Kowloon - the first e-sports open event held by the government - to attract visitors from across the globe.

The 2022 Asian Games will be a huge opportunity for Hong Kong to establish a foothold in the e-sports realm if it can send a local team to compete, Chow said.

Man said that as key cities in the Greater Bay Area, Guangzhou and Hong Kong can team up to consolidate the e-sports industry.

"We have the resources and talents, and the Chinese mainland has the land and venues to host e-sports matches in the Greater Bay Area. It is like 'a river is formed when water comes'," Man said, quoting an old Chinese maxim.

Contact the writer at stushadow@chinadaily.com.cn

Highlights
Hot Topics

...
久久久无码人妻精品无码_6080YYY午夜理论片中无码_性无码专区_无码人妻品一区二区三区精99

    国产69精品一区二区亚洲孕妇| 99热99精品| 久久久不卡网国产精品一区| 国产成人精品一区二区三区四区| 国产精品久久久一本精品| 91福利在线导航| 日本不卡一区二区| 国产免费观看久久| 日本韩国一区二区三区| 丝袜美腿一区二区三区| 久久―日本道色综合久久| 成人avav影音| 亚洲v日本v欧美v久久精品| www国产精品av| 91免费国产在线| 日韩电影网1区2区| 国产日韩欧美电影| 欧美日韩久久久一区| 国产一区二区不卡在线| 亚洲激情中文1区| 日韩欧美国产系列| 99久久久久免费精品国产| 污片在线观看一区二区| 欧美精彩视频一区二区三区| 欧美在线一二三四区| 激情综合五月婷婷| 亚洲精品欧美在线| 精品福利在线导航| 日本高清成人免费播放| 久久精品国产亚洲a| 亚洲天堂中文字幕| 日韩欧美视频在线| 91丨porny丨蝌蚪视频| 秋霞国产午夜精品免费视频| 中文字幕一区在线| 日韩美女一区二区三区| 色婷婷av久久久久久久| 精品一区二区三区在线观看| 亚洲一区二区中文在线| 久久精品视频在线看| 欧美在线免费视屏| 粉嫩嫩av羞羞动漫久久久| 午夜精品视频在线观看| 国产精品热久久久久夜色精品三区| 555夜色666亚洲国产免| 99国产精品国产精品久久| 精品在线播放午夜| 亚洲国产日韩av| 国产精品久久久久影院色老大| 日韩欧美二区三区| 欧美日韩一二区| 99久久精品国产观看| 久久精品国产久精国产| 亚洲一区二区三区爽爽爽爽爽| 国产无人区一区二区三区| 日韩一级精品视频在线观看| 欧美性欧美巨大黑白大战| 国产98色在线|日韩| 久久国产免费看| 亚洲午夜激情av| 综合欧美一区二区三区| 久久奇米777| 欧美一级片在线观看| 欧美综合亚洲图片综合区| 岛国精品在线观看| 精品一区二区精品| 人人精品人人爱| 亚洲成av人片一区二区梦乃| 亚洲精品免费看| 国产精品久久久久精k8| 国产调教视频一区| 精品国产亚洲在线| 91精品国产综合久久福利| 欧美性高清videossexo| 91啪亚洲精品| 成人激情小说乱人伦| 国产福利视频一区二区三区| 精品一区二区综合| 美女性感视频久久| 日韩 欧美一区二区三区| 亚洲成人免费在线观看| 亚洲综合一区二区三区| 亚洲伦理在线精品| 亚洲男同1069视频| 亚洲欧洲精品天堂一级| 国产精品电影一区二区三区| 国产精品久久久99| 欧美韩国日本不卡| 中文字幕av一区二区三区高| 国产三级三级三级精品8ⅰ区| 精品国产乱码久久久久久免费 | 久久麻豆一区二区| 精品国产乱码久久久久久蜜臀| 日韩一区二区影院| 51久久夜色精品国产麻豆| 欧美美女激情18p| 欧美人妇做爰xxxⅹ性高电影 | 国产精品入口麻豆九色| 中文字幕欧美国产| 国产精品女同互慰在线看| 亚洲国产精品成人综合色在线婷婷| 久久九九国产精品| 久久蜜桃av一区二区天堂| 国产日韩欧美不卡| 国产精品免费视频网站| 亚洲欧洲国产日韩| 亚洲欧美另类久久久精品2019| 亚洲免费在线观看| 亚洲一二三级电影| 肉丝袜脚交视频一区二区| 免费成人av在线| 国产呦精品一区二区三区网站| 狠狠色狠狠色综合| 高清久久久久久| 97se狠狠狠综合亚洲狠狠| 在线免费观看日本一区| 欧美高清一级片在线| 欧美成人精品福利| 国产亚洲精品中文字幕| 综合久久久久久久| 亚洲第一激情av| 蜜桃视频免费观看一区| 国产一区二区三区四| 成人黄色电影在线| 欧美在线不卡视频| 91精品国产综合久久久蜜臀图片 | 精品国精品自拍自在线| 国产欧美一区二区三区鸳鸯浴 | 亚洲女与黑人做爰| 午夜激情一区二区三区| 老色鬼精品视频在线观看播放| 国产精品 日产精品 欧美精品| 99精品久久只有精品| 精品国产乱码久久久久久浪潮| 国产精品久久久久四虎| 亚洲愉拍自拍另类高清精品| 久久精品国产一区二区| 成人亚洲一区二区一| 91精品福利视频| 日韩一级二级三级精品视频| 欧美国产一区二区| 亚洲综合在线免费观看| 久久99久久99小草精品免视看| 成人久久18免费网站麻豆| 欧美日韩激情一区二区| 久久久午夜电影| 一区二区三区在线播放| 美美哒免费高清在线观看视频一区二区 | 免费在线观看一区| 粉嫩av一区二区三区在线播放| 色老综合老女人久久久| 精品伦理精品一区| 亚洲欧美区自拍先锋| 久久精品免费看| 一本到一区二区三区| 日韩视频免费观看高清完整版在线观看 | 久久久99久久| 亚洲国产精品久久久久秋霞影院 | 久久午夜色播影院免费高清| 亚洲精品一二三四区| 久久99国产精品久久99果冻传媒| 972aa.com艺术欧美| 日韩片之四级片| 亚洲人吸女人奶水| 麻豆国产91在线播放| 色偷偷久久人人79超碰人人澡| 精品国产三级电影在线观看| 亚洲最新视频在线播放| 国产91在线|亚洲| 91精品一区二区三区久久久久久 | 国产一区在线观看视频| 在线观看视频一区二区欧美日韩| 精品国产91亚洲一区二区三区婷婷| 一区二区三区在线视频观看58 | **网站欧美大片在线观看| 美日韩一区二区三区| 在线观看成人小视频| 欧美极品美女视频| 青青草成人在线观看| 色av成人天堂桃色av| 国产欧美精品国产国产专区| 偷拍一区二区三区| 91麻豆免费看| 国产欧美日韩麻豆91| 男人的j进女人的j一区| 欧美在线999| 最好看的中文字幕久久| 国产精品自拍在线| 日韩一级免费一区| 亚洲成人综合在线| 一本色道久久综合精品竹菊| 中文在线免费一区三区高中清不卡 | 性久久久久久久久久久久| 成人av电影在线播放| 久久一夜天堂av一区二区三区| 日本不卡高清视频| 欧美日韩黄色影视| 亚洲精选视频免费看| 99视频在线观看一区三区| 国产欧美一区二区三区沐欲|